ARMOUR TYPES
While we expect builders to spell armour with a U in the game to keep with the medieval theme, the code was orginally written by those who do not use correct english (yes the writer of these lessons is a biased Australian). Armour can only have one type. So when setting your armor_type you need to drop the "U". Armor type is set in Value3 of an object that is type armor.
| ARMOR_TYPE_BANDED | 0 |
| ARMOR_TYPE_BRIGANDINE | 1 |
| ARMOR_TYPE_CHAIN_MAIL | 2 |
| ARMOR_TYPE_FIELD_PLATE_ARMOR | 3 |
| ARMOR_TYPE_FULL_PLATE | 4 |
| ARMOR_TYPE_HIDE | 5 |
| ARMOR_TYPE_LEATHER | 6 |
| ARMOR_TYPE_PADDED | 7 |
| ARMOR_TYPE_PLATE_MAIL | 8 |
| ARMOR_TYPE_RING_MAIL | 9 |
| ARMOR_TYPE_SCALE_MAIL | 10 |
| ARMOR_TYPE_SPLINT_MAIL | 11 |
| ARMOR_TYPE_STUDDED_LEATHER | 12 |
| ARMOR_TYPE_CLOTH | 13 |
| ARMOR_TYPE_SHIELD | 14 |
Notes
Make sure that when you make a shield you set the type to shield, not if it is leather or splint or the like. If the shield is to work with skills like shield block etc, it needs to be set to be type shield.
Armour type plays a big factor in spell and skill failure due to the armour a character wears.