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BUILDER'S LESSONS

We have prepared a series of lessons for new and not so new builders to work with to help them get their area to testing point. Please note you must be pre-approved to build or design an area. See the builders page for more detail. Each lesson below is best taken in order. When writing the lessons I assumed that the builder has read the lessons listed before the one they are currently reading.

There are several ways that you can build an area. If the thought of building an area totally by yourself intimidates you and you have a wonderful area idea, then do not worry. You can choose one of the following options when it comes to building:

Building Tools

General Area Lessons and Area Design information

OLC Sources and lessons

Please note in order to gain the ability to use OLC on the testport a builder has to have completed their first area by hand. If you are checking out the lessons for the first time with the intent to build your first area by hand, then looking at this OLC links may confuse you. It may be best to skip this section if that is the case.

Area templates and main headers

#MOBILES section

If you are a novice to building for Forgotten Kingdoms, please read the lessons on the mobiles section in the order given. Later on the lessons can be a good reference, especially when you need to look up a flag for a mobile.

  1. Simple or Unique mobiles?
  2. Mobile Descriptions
  3. Colourising mobiles standards
  4. Simple Mobiles
  5. Mobile Classes
  6. Mobile Races
  7. Mobile Positions
  8. Mobile Deities
  9. Mobile Act Flags
  10. Unique Mobiles
  11. Mobile Affect Flags
  12. Mobile Alignments
  13. Mobile Resistances
  14. Mobile Gold and Size
  15. Mobile Programs
  16. Mobile Skills and Spells Trainers
  17. Spells List
  18. Skills List
  19. Weapon Skills List
  20. Mobile Level Trainers
  21. Mobile Statistics Trainers
  22. Mobile Language Trainers
  23. Languages List
  24. Mobile Feats Trainers
  25. Feats List
  26. Mobile Trades Trainers
  27. Trades List
  28. Mobile Bardsong Trainers
  29. Bardsong List
  30. Mobile Knowledge Trainers
  31. Knowledge Skills Listing

#OBJECTS section

  1. Objects - Basic information
  2. Colourising objects
  3. Object/Item Types
  4. Item Flags
  5. Wear Locations
  6. Object Layers
  7. Object Applies
  8. Object Affect Flags
  9. Object Programs
  10. Object Quality, Condition and Size
  11. Object Materials
  12. Armour Types
  13. Weapon Types
  14. Weapon Sizes
  15. Weapon Flags
  16. Weapon Spells
  17. Magic Item Spells
  18. Pipe Flags
  19. Container Flags
  20. Drink Liquids Types
  21. Herb and Component Types
  22. Coin Types
  23. Trap Types
  24. Trap Triggers
  25. Lever Trigger Flags
  26. Furniture Flags
  27. Identify Code
  28. Resizing objects
  29. Sample objects - Weapons
  30. Sample objects - Armour
  31. Sample objects - Treasure
  32. Sample objects - Lights
  33. Sample object - Fountain
  34. Sample objects - Drinks and Food
  35. Sample objects - Containers
  36. Sample objects - Potion and Scrolls
  37. Sample objects - Staves and Wands
  38. Sample objects - Pills and Salves
  39. Sample objects - Furniture and Trash
  40. Sample objects - Keys
  41. Sample objects - Books
  42. Sample objects - Instruments
  43. Sample object - Quiver
  44. Sample objects - Ranged Weapons and Projectiles
  45. Sample objects - Sheaths
  46. Sample object - Fire
  47. Sample objects - Carts
  48. Sample object - Money
  49. Sample objects - Pipes and Tabacco
  50. Sample objects - Traps
  51. Sample objects - Levers and Buttons
  52. Sample object - Pen/Quills and Paper, Parchment and notes
  53. Sample objects - Corpses
  54. Sample Objects - Blood and Bloodstains
  55. Sample Objects - Scraps
  56. Sample Objects - Components and Herbs
  57. Sample Objects - Maps
  58. Sample Object - Shovel
  59. Sample Objects - Tradegoods
  60. Sample Object - Hide
  61. Sample Objects - Magical Applies on Objects

#ROOMS section

  1. Area Layout and Room Descriptions
  2. Coloursing Rooms Standards
  3. Room Flags and Room Sector type
  4. Room exits
  5. Extra Room Descriptions
  6. Room Programs

#SHOPS section and #REPAIRS section

  1. General Shops - Setting up a general shop
  2. Item Types List - Listing of object types
  3. Repair Shops - Setting up shop that does repairs of objects
  4. Repair Material Types Listing
  5. Magic Item Recharging Mobiles
  6. Pet Shops - Setting up a shop that sells pets and mounts
  7. Banks - Setting up a banker

#RESETS section

  1. Mobile Resets
  2. Mobile Reset Wear Locations Listing
  3. Object Resets (Object, Hidden, Put and Buried)
  4. Door Resets
  5. Door States
  6. Door Direction Bit Vectors
  7. Room Resets
  8. Trap Resets
  9. Trap Types Listing
  10. Trap Triggers Listing
  11. Mobs and objects for use in all areas
  12. Coin Resets

#SPECIALS section

#QUESTS section

Mud Programs

Other lessons

Helpful general building links

Note: Our general links pages has links to Forgotten Realms sites on the web that will aid in descriptions and the story line of your area.